
Blender

Cloths in blender
I can use the cloths function to to make clothes, my starter project had this pillow using cloth and collision fusions.


There is a separate object that has collision enabled inside this pillow which and when sewing is enabled and gravity is at 0 it end like this video below

T-shirt


Next i made a t-shirt with the cloth system
It works the same way as the pillow just the sphere is the now person



Autodesk Maya
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before i can rig my model i need to import my model from blender to maya
When importing objs you will need to do these steps so you can use the model in maya
You could use OBJ and FBX files

FBXs are recommended because
OBJs files make the model massively smaller
but FBXs files don't want to import then try OBJ files.
When exporting a Obj file make sure to make it bigger by 10x so it is the same size as the fbx model
now you can import it maya just make sure you do these two things when you have imported it

Highlight the imported model and separate in the mesh tab

and make sure you centure pivot too
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Rigging a character
In Maya I was using the rigging tools to make the model much easier to animate by moving the child rigs


The main parent rig which hold all other child rigs is at the thigh of this model

After all the rigging is done i used bind rig
to fuse the rig with the model if the rig is rainbow coloured that means it has binded


make sure you use add and the flood tool on the weight paint as it is massively easier
and more relyable
Substance Designer
3D Brick
On Thursday 21st January i started using Substance Designer and our first task was to make a brick texture
This was all the code i used for the brick Texture


Final product

The special thing about this texture is that it is 3d.
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if you look closely You can see that the lines are indented.

Substance Painter
Painting stone cutter
I was given this model so we could put colour textures using Substance painter.



Make sure for each section you want to have a different colour seperate them into different folders for each section

Black masks were used for selecting curtain bits of the model to be coloured and are used for sublayers for effects.

This is the button to pick parts that you want to show when a black mask is over the model.
Final project

This model won't be used for my project
though i have painted a model that will be used the project (see task 3)