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TASK 3
PRODUCTION

All UVs of the model currently made are in this zipped folder below.

All substance painter files that i have currently made are here in the folder below.

All models currently made are in this zipped folder below.

Files
Item Capsule

There will be things that I would change with this model. As game consoles have gotten stronger I can change the graphic inside the item capsule into a 3d model without affect the performance of the game.

Ground capsule

Air capsule

11114.png

Air capsule

Ground capsule

These are scattered around all over actions stages for you to find will give powers up/rings when you open them.

There are some that will differ between the original version and my version, one of them being the rotating graphic in the original version will become a rotating 3d model.

Items In The Capsules

These are all the items you can get in the item capsules.

item_ring5.png

5 ring

Textured

ring 1.PNG

Model

5 ring.PNG
item_ring10.png

10 ring

ring 2.PNG
10 ring.PNG
item_ringq.png

? ring

item_nbarria.png

Shield

item_tbarria.png

Electric shield

item_speed.png

Speed shoes

item_muteki.png

Invincible

question ring.PNG
sheild.PNG
shelid.PNG
electric sheild.PNG
elec sheild.PNG
neww dasdadasdadawdwde.PNG
shhoe.PNG
flowerdsdasd.PNG
flower.PNG
item_explosion.png

Bomb

bomb 2.PNG
bomb.PNG
item_1up.png

1up for Sonic

new 1up col.PNG
new 1up.PNG
item_tstop.png

Unused timer

stop watchw.PNG
stop watch.PNG

These pictures were in the file I downloaded. (check link above the videos)

The capsule will have more polys to make it more smooth, for the moment the translucent layer will have to be wireframe as I don't know how to do translucent layers as of yet.

Air capsule

Ground capsule

capsule.PNG

Here is a animation that will show what the item will be like in the item capsule.

Ground Item capsule textured
Item capsule.PNG
Item capsule 3.PNG
Item capsule 2.PNG
Air Item capsule textured
Item capsule 7.PNG
Item capsule 9.PNG
Item capsule 8.PNG
Ground Item capsule Ver 2
item 3.PNG
item.PNG
item 2.PNG
Air Item capsule Ver 2
item 4.PNG
item 5.PNG
item 6.PNG

After knowing how to make transparent layers in substance painter I started to update the item capsules to have translucent layer so you can see the item within the capsule, this is probably the best job I have ever done with a texturing job I have done.

Animal Capsule

This is used to finish some some sonic/tails action stages when they press the button.

New animal capsule classic button

animal capsule classic button.PNG

New animal capsule smoothed button

animal capsule.PNG

I think both buttons look fine but I like the smooth button a tiny bit more.

Animal Capsule Texured
222222.PNG

This is the texture model of the animal capsule this is properly the best one I have done on the texturing.

33333333.PNG
Capture.PNG
Animal Capsule ver 2 Texured
animal capsule new.PNG
animal capsule new 2.PNG
animal capsule new 3.PNG

Made the object more accurate to the oriental games model.

Button is more smooth. 

Springs
10300.png

Air spring

These models are shown where in actions stages for the sonic to get to higher places or they are used for an automated section.

There are 3 springs here a normal spring, a triple spring, and an air spring.

air spring.PNG
triple spring.PNG
normal spring.PNG
springs new.PNG

The triple spring was made using the fill tool in blender and worked out really well and probably the best model I have ever done.

Springs ver 2
new spring 2.PNG
new spring.PNG
new spring 3.PNG

These were smoothed version of the models with the inclusion of a spring on the model the spring was hard for me to make.

triple spring 3.PNG
triple spring 2.PNG
new triple spring.PNG
new air spring 3.PNG
new air spring.PNG
new air spring 2.PNG
Normal Spring Textured
00.PNG
0.PNG
000.PNG
Triple Spring Textured
spring.PNG
spring 2.PNG
spring 3.PNG
Air Spring Textured
11.PNG
111.PNG
1.PNG
Normal Spring Ver 2 Textured
colourr 3.PNG
colourr 2.PNG
colourr 1.PNG

Made the object more accurate to the original games model.

Added spring in replace of cylinder.

Smoothed model.

Updated textures.

Triple Spring Ver 2 Textured
colourr 7.PNG
colourr 9.PNG
colourr 8.PNG
Air Spring Ver 2 Textured
colourr 4.PNG
colourr 5.PNG
colourr 6.PNG
Dash ring
25278.png

This model is placed in the action stages for Tails to use for shortcut that Sonic would never take as tails can fly.

dash hoop.PNG
dash hoop 2.PNG
Dash ring ver 2
new dash hoop.PNG

Only changed the  first pair of arrows.

new dash hoop 2.PNG
Dash ring ver 2 texured
dash ring.PNG
dash ring 2.PNG
dash ring 3.PNG
Dash Ring Ver 3 Textured
dash ring qwe.PNG
dash ring 123.PNG
dash ring 1234124.PNG

Updated textures.

Dash Panel

These models are played in the action stages to give sonic/tails a burst of speed.

dash pannel.PNG
dash panel 2.PNG
dash pannel 3.PNG
Dash Panel Textured
dash.PNG
dash 3.PNG
dash 2.PNG
Dash Panel ver 2 Textured
col pannel.PNG
col pannel 3.PNG
col pannel 2.PNG

Updated textures

Spike Ball
55.png

This would hurt Sonic if he touches it.

spike ball 2.PNG
spike ball.PNG
Spike Ball Textured
spike 1.PNG
spike 3.PNG
spike 2.PNG
Collectable Emblem
22037.png

This model would be for the emblems that are collected in the adventure field. these are hidden around the 3 adventure fields.

emblem3.PNG
emblem4.PNG
Emblem Textured
4534534534.PNG
111111.PNG
9999.PNG

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